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	<title>IO Interactive</title>
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	<link>http://www.ioi.dk</link>
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		<title>Generalist Tech Programmer</title>
		<link>http://www.ioi.dk/?p=1130</link>
		<comments>http://www.ioi.dk/?p=1130#comments</comments>
		<pubDate>Tue, 08 May 2012 11:40:22 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Jobs]]></category>
		<category><![CDATA[Job]]></category>

		<guid isPermaLink="false">http://www.ioi.dk/?p=1130</guid>
		<description><![CDATA[IO Interactive is currently looking for a full-time Generalist Tech Programmer to join our Glacier 2 technology team in Copenhagen. ]]></description>
			<content:encoded><![CDATA[<p>IO Interactive is currently looking for a full-time Generalist Tech Programmer to join our Glacier 2 technology team in Copenhagen. Our new and advanced Glacier 2 platform is extensively used by our game productions to produce state-of-the-art AAA games. You will develop technology like game engine and tools in close corporation with the game team, while keeping in mind that the solutions should be usable for future projects</p>
<h4>Basic Roles and Responsibilities</h4>
<ul>
<li>Develop and maintain the Glacier 2 platform and tools</li>
<li>Optimize code and data structures to deliver the best possible performance</li>
<li>Help programmers and designers get the most out of the game systems</li>
<li>Work together with game teams to enhance and expand the Glacier 2 platform</li>
</ul>
<p><strong> </strong></p>
<h4>Required Skills</h4>
<ul>
<li>Masters degree in computer science, related discipline, or relevant work experience</li>
<li>+2 years experience with AAA game development</li>
<li>Strong knowledge of C++ and object oriented design</li>
<li>Excellent math skills (linear algebra, trig, etc.)</li>
<li>Excellent written and verbal communications skills in English</li>
<li>Excited to work with complex challenges</li>
<li>Proficient in debugging</li>
<li>A collaborative attitude</li>
<li>A passion for video games is mandatory</li>
</ul>
<p><strong> </strong></p>
<h4>Of advantage</h4>
<ul>
<li>Some experiences with C#/.NET</li>
<li>Some experience with agile methodologies – preferably SCRUM</li>
<li>Some cross-site working experience</li>
<li>Experience working with animations, rendering, physics and/or sound systems</li>
<li>Console experience (xbox360 and ps3)</li>
</ul>
<p>If the above description fits your profile, please submit your application in English including CV using our <a href="http://www.ioi.dk/?page_id=754">online form</a></p>
<p><em>About Io-Interactive<br />
Io-Interactive is the creative force behind some of the most talked-about PC and multiplatform videogames to emerge in the last decade. Starting with the praised and ground-breaking Hitman series, Io-Interactive has since developed the cult classic Freedom Fighters, the innovative brand Mini Ninjas and the controversial Kane &amp; Lynch series.</em></p>
<p><em>Io-Interactive has now announced Hitman: Absolution which has been built from the ground up, incorporating its all-new proprietary Glacier 2 engine. The Glacier 2 technology will set a new benchmark for realizing creative vision and delivering world-class entertainment.</em></p>
<p><em>Io-Interactive has always proven that dedication to original IP and unique brands are the hallmarks of the company, and breaking new ground is critical to sustain the originality within our diverse team members.<br />
</em><em></p>
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		<title>QA Tester</title>
		<link>http://www.ioi.dk/?p=1125</link>
		<comments>http://www.ioi.dk/?p=1125#comments</comments>
		<pubDate>Mon, 23 Apr 2012 09:26:39 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Jobs]]></category>
		<category><![CDATA[Job]]></category>

		<guid isPermaLink="false">http://www.ioi.dk/?p=1125</guid>
		<description><![CDATA[IO Interactive is currently seeking full time QA testers for our QA department in Copenhagen.]]></description>
			<content:encoded><![CDATA[<p>IO Interactive is currently seeking full time QA testers for our QA department in Copenhagen.</p>
<h4>About the job</h4>
<p>You will be a part of our QA team in Copenhagen and your primary task will be to perform Quality Control and Quality Assurance on our products. You will take a big part in the daily work of ensuring that our builds are qualified and stable enough for further testing by our external QA team. Your daily tasks will involve test analysis, test design, test execution and defect handling.<br />
You will be reporting to the test manager in your day to day routines and you will become part of an international and agile environment, where people are very passionate about their work and value an informal and relaxed tone of communication.<br />
You will be working close together with the developers and content providers on a daily basis to ensure quality in our deliverables.</p>
<h4>Basic Roles and responsibilities</h4>
<p><strong>Structured software test</strong></p>
<ul>
<li>Participating in the whole circle of structured software test in an agile environment.</li>
<li>Analyzing requirements and design documents.</li>
<li>Design and execute test cases.</li>
<li>Performing different routine tests in the quality control area.</li>
</ul>
<p><strong>Participate in evolving the QA approach in the studio</strong></p>
<ul>
<li>Participate in the development and implementation of new test methods and tools.</li>
<li>Constantly seek and exploit opportunities to contribute to the ambition of becoming the best QA team in the games industry!</li>
</ul>
<h4>Required skills</h4>
<ul>
<li>Minimum 3 years of experience with professional software testing.</li>
<li>Relevant IT related education, for example computer science.</li>
<li>Experience in working with software development projects.</li>
<li>Basic programming skills.</li>
<li>ISEB/ISTQB Certified.</li>
<li>Excellent written and oral communication skills in English.</li>
<li>Hold a proactive way of handling impediments in the daily work.</li>
<li>Result oriented, adaptive and eager to develop your skills further in the field of QA.</li>
<li>Very strong documentation skills and a great sense of detail.</li>
<li>Hold a passion for video games.</li>
</ul>
<h4>Of advantage:</h4>
<ul>
<li>Fluency in Danish.</li>
<li>Experience in the use of game engines, for instance the Unreal Engine.</li>
<li>Experience with agile development methodologies.</li>
<li>Experience with any of the following tools: Testtrack Pro, Test Hansoft, Bugzilla, 3dmax, Photoshop, Morpheme, Perforce and Visual Studio.</li>
</ul>
<p>If the above description fits your profile, please submit your application in English including CV using our <a href="http://www.ioi.dk/?page_id=754">online form</a></p>
<p><em>About Io-Interactive<br />
Io-Interactive is the creative force behind some of the most talked-about PC and multiplatform videogames to emerge in the last decade. Starting with the praised and ground-breaking Hitman series, Io-Interactive has since developed the cult classic Freedom Fighters, the innovative brand Mini Ninjas and the controversial Kane &amp; Lynch series.</em></p>
<p><em>Io-Interactive has now announced Hitman: Absolution which has been built from the ground up, incorporating its all-new proprietary Glacier 2 engine. The Glacier 2 technology will set a new benchmark for realizing creative vision and delivering world-class entertainment.</em></p>
<p><em>Io-Interactive has always proven that dedication to original IP and unique brands are the hallmarks of the company, and breaking new ground is critical to sustain the originality within our diverse team members.<br />
</em><em><br />
<em>Io-Interactive </em>is a part of Eidos Interactive. Eidos is a wholly owned subsidiary of Square Enix Holdings Co., Ltd. </em></p>
]]></content:encoded>
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		<title>Support Engineer</title>
		<link>http://www.ioi.dk/?p=1118</link>
		<comments>http://www.ioi.dk/?p=1118#comments</comments>
		<pubDate>Wed, 28 Mar 2012 10:20:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Jobs]]></category>
		<category><![CDATA[Job]]></category>

		<guid isPermaLink="false">http://www.ioi.dk/?p=1118</guid>
		<description><![CDATA[IO Interactive is currently looking for a full-time support engineer to join the Glacier 2 in-house technology team. Our new and advanced game platform created by the Glacier 2 team is used extensively by both our in-house and co-located productions.
]]></description>
			<content:encoded><![CDATA[<p>IO Interactive is currently looking for a full-time support engineer to join the Glacier 2 in-house technology team. Our new and advanced game platform created by the Glacier 2 team is used extensively by both our in-house and co-located productions.<br />
In order to support and train our platform users we are seeking a support engineer with a technical flair that strives at providing top of the line service in this new position.</p>
<p>As Support Engineer you will play a central role in making our platform a success by bringing it out to the users, setting up training and solving any issues related. It is key to our success that you are capable of building up networks amongst platform users as well as developers and that you have a deep understanding of their working methods and tools. The essence of the role is to keep the users of the platform productive at any time.</p>
<p><strong>Basic Roles and Responsibilities</strong></p>
<ul>
<li>Keep up to date with what happens on the game teams and on the Glacier 2 technology team</li>
<li>Work with programmers, the QA teams, and the game support teams across multiple sites to coordinate the support effort.</li>
<li>Help users with trouble shooting either by fixing the issue yourself or find someone who can</li>
<li>Setup training in the use of the Glacier 2 technology</li>
<li>Be the main operator of the build systems for the platform</li>
<li>Support platform users in installing and setting up the platform</li>
<li>Participate in the development of the platform infrastructure (e.g. build- and deployment systems)</li>
</ul>
<p><strong>Required Skills</strong></p>
<ul>
<li>A friendly and helpful attitude</li>
<li>Excellent hardware and software troubleshooting skills</li>
<li>Is technically proficient and has a flair for making things work.</li>
<li>Excellent communication skills in both written and verbal English</li>
<li>Comfortable with never knowing what the day brings (the unforeseen)</li>
<li>Ability to prioritize the workload and ensure continuity of business critical environments</li>
<li>Seeks out opportunities and takes responsibility</li>
<li>Good understanding of structured installations</li>
<li>Detailed knowledge of Microsoft desktop software</li>
<li>Detailed knowledge on Version Control System (e.g. Perforce)</li>
<li>Some experience with scripting languages like Python or Power Shell scripting - or some programming experience.</li>
<li>Able to work flexible hours if required</li>
</ul>
<p><strong>Of advantage</strong></p>
<ul>
<li>A passion for video games</li>
<li>Experience from the game industry</li>
<li>Some experience with console game development</li>
<li>Some experience with 3dsMax, Photoshop</li>
<li>Experience with MS SharePoint to set up intranet sites and FAQs</li>
<li>C# or C++ experience.</li>
</ul>
<p>If the above description fits your profile, please submit your application in English including CV using our <a href="http://www.ioi.dk/?page_id=754">online form</a></p>
<p><em>About Io-Interactive<br />
Io-Interactive is the creative force behind some of the most talked-about PC and multiplatform videogames to emerge in the last decade. Starting with the praised and ground-breaking Hitman series, Io-Interactive has since developed the cult classic Freedom Fighters, the innovative brand Mini Ninjas and the controversial Kane &amp; Lynch series.</em></p>
<p><em>Io-Interactive has now announced Hitman: Absolution which has been built from the ground up, incorporating its all-new proprietary Glacier 2 engine. The Glacier 2 technology will set a new benchmark for realizing creative vision and delivering world-class entertainment.</em></p>
<p><em>Io-Interactive has always proven that dedication to original IP and unique brands are the hallmarks of the company, and breaking new ground is critical to sustain the originality within our diverse team members.<br />
</em><em><br />
<em>Io-Interactive </em>is a part of Eidos Interactive. Eidos is a wholly owned subsidiary of Square Enix Holdings Co., Ltd. </em><br />
 </p>
]]></content:encoded>
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		</item>
		<item>
		<title>Lead Animator</title>
		<link>http://www.ioi.dk/?p=1061</link>
		<comments>http://www.ioi.dk/?p=1061#comments</comments>
		<pubDate>Tue, 10 Jan 2012 09:02:24 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Jobs]]></category>
		<category><![CDATA[Job]]></category>

		<guid isPermaLink="false">http://www.ioi.dk/?p=1061</guid>
		<description><![CDATA[IO Interactive is currently looking for a full-time Lead Animator to join an unannounced AAA game project.
]]></description>
			<content:encoded><![CDATA[<p>IO Interactive is currently looking for a full-time Lead Animator to join an unannounced AAA game project.</p>
<p>We are prepared to accept applications from the very best talent from around the world and offer relocation packages in order to secure the right candidate for this role.</p>
<p>As an integral part of the team, you will collaborate with the production management team to define and execute the overall creative vision of the project. Ongoing responsibilities include: defining the standards and practices of animation, operationally managing a team of in-house animators, managing deliverables and quality-control for outsourced animation, and communication with the production management team to ensure the highest possible standards of production.</p>
<p>You will be involved in all aspects of the production from the initial design of character movement and technical considerations of implementation to collaboration with other art teams and the creation of final animation. Your goal is to set new standards for animations for games.</p>
<h4>Basic Roles and Responsibilities</h4>
<ul>
<li>Collaborate with the Art Director, Game Director, and Cutscene Director in creation of the overall artistic vision of the game</li>
<li>Set benchmarks for animation quality for the internal and external teams</li>
<li>Be responsible for the overall planning of animation, assist animation team members in planning</li>
<li>Manage the day-to-day operations of the animators of the team</li>
<li>Deliver content on schedule and within technical limitations</li>
<li>Work with Programming and Design to ensure animations properly fitting AI requirements</li>
<li>Help define animation tools and technical systems necessary to produce projects</li>
<li>Be responsible for motion capture sessions</li>
</ul>
<h4>Required Skills</h4>
<ul>
<li>Accomplished 3D animator with experience of leading a team through at least one AAA title</li>
<li>Ability to manage in-house team of animators</li>
<li>Understanding of rigging and skinning principles</li>
<li>Ability to create realistic character animation</li>
<li>Experienced in one or more 3D applications (3ds Max, Motion Builder, Maya, ...)</li>
<li>Solid experience with motion capture</li>
<li>Ability to develop plans and give appropriate direction for team-members and outsourced production</li>
<li>Ability to respond elegantly to difficult creative changes, often late in the process</li>
<li>Self-motivated towards solving creative problems</li>
<li>Excellent written and oral communications skills in English</li>
<li>A passion for video games is mandatory</li>
</ul>
<h4>Of advantage</h4>
<ul>
<li>Fine art background</li>
<li>2D animation experience</li>
<li>Excellent graphic skills and significant knowledge of art fundamentals including staging, layout, storytelling, and editing</li>
<li>Facial animation skills and experience</li>
</ul>
<p>If the above description fits your profile, please submit your application in English including CV using our <a href="http://www.ioi.dk/?page_id=754">online form</a></p>
<p><em>About Io-Interactive<br />
Io-Interactive is the creative force behind some of the most talked-about PC and multiplatform videogames to emerge in the last decade. Starting with the praised and ground-breaking Hitman series, Io-Interactive has since developed the cult classic Freedom Fighters, the innovative brand Mini Ninjas and the controversial Kane &amp; Lynch series.</em></p>
<p><em>Io-Interactive has now announced Hitman: Absolution which has been built from the ground up, incorporating its all-new proprietary Glacier 2 engine. The Glacier 2 technology will set a new benchmark for realizing creative vision and delivering world-class entertainment.</em></p>
<p><em>Io-Interactive has always proven that dedication to original IP and unique brands are the hallmarks of the company, and breaking new ground is critical to sustain the originality within our diverse team members.<br />
</em><em><br />
<em>Io-Interactive </em>is a part of Eidos Interactive. Eidos is a wholly owned subsidiary of Square Enix Holdings Co., Ltd. </em><br />
 </p>
]]></content:encoded>
			<wfw:commentRss>http://www.ioi.dk/?feed=rss2&#038;p=1061</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Gameplay Director</title>
		<link>http://www.ioi.dk/?p=1047</link>
		<comments>http://www.ioi.dk/?p=1047#comments</comments>
		<pubDate>Fri, 06 Jan 2012 08:26:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Jobs]]></category>
		<category><![CDATA[Job]]></category>

		<guid isPermaLink="false">http://www.ioi.dk/?p=1047</guid>
		<description><![CDATA[IO Interactive is currently seeking a full-time Gameplay Director to join a AAA project. We are looking for a strong communicator who understands all areas of game development, but is specialized within the area of gameplay.]]></description>
			<content:encoded><![CDATA[<p><strong>Gameplay Director for AAA Game Project</strong><br />
IO Interactive is currently seeking a full-time Gameplay Director to join a AAA project. We are looking for a strong communicator who understands all areas of game development, but is specialized within the area of gameplay. The right candidate needs to be very proactive, able to establish systems for planning, reporting, and controlling various aspects of gameplay design and development, and willing to work hands-on to achieve goals in time.<br />
This person reports to the project’s Producer and is responsible for supporting the Game Director and Producer to achieve state of the art gameplay within all respective fields of the game. The main purpose is to provide visible creative inspiration, motivate the creative team, and facilitate communication regarding the gameplay. The Gameplay Director also takes over responsibilities delegated to her/him by the Producer and Game Director.</p>
<p><strong>Basic Roles and Responsibilities</strong></p>
<ul>
<li>Establish the gameplay vision for the project, in line with the Game Director’s overall vision for the Project</li>
<li>Maintain a prioritized gameplay backlog for the project (feature list)</li>
<li>Communicate the gameplay vision to every employee on the project team</li>
<li>Provide clear direction and feedback to the employees working on the gameplay areas of the project (for example at task-force sprint kick-off and review meetings)</li>
<li>Provide visible creative leadership for the gameplay areas of the project team</li>
<li>Analyze and - if needed - react to input from external sources (such as consumer play testing, simulated press reviews, studio management, green light committee etc.) regarding gameplay.</li>
<li>Develop a prototypes based on the concept, demonstrating the vision of the gameplay and testing gameplay mechanics to reveal all risk elements before entering into full production.</li>
<li>Working closely with the studio Creative Director</li>
<li>Present the gameplay to the studio board and to the executive board at various update and green light meetings</li>
</ul>
<p><strong>Required Skills</strong></p>
<ul>
<li>Able to provide direction, leadership, and inspiration to individuals and the team</li>
<li>Proven track record of gameplay experience from AAA projects</li>
<li>Strong team leading skills</li>
<li>Able to support others in thinking creatively in seeking to resolve problems</li>
<li>Strong communication skills</li>
<li>Conflict resolution skills</li>
<li>Profound knowledge of project management methods and software packages</li>
<li>Deep understanding of the production process and working with technical and creative talent</li>
<li>Native like written and oral communication skills in English</li>
<li>Excellent presentation skills.</li>
<li>Proficient in MS Office (MS Project, Outlook, Word, Excel, PowerPoint)</li>
<li>A passion for video games is mandatory</li>
</ul>
<p><strong>Of Advantage</strong></p>
<ul>
<li>Experience with Hansoft</li>
<li>Willingness to travel</li>
<li>International work experience</li>
</ul>
<p>If the above description fits your profile, please submit your application in English including CV using our <a href="http://www.ioi.dk/?page_id=754">online form</a></p>
<p><em>About Io-Interactive<br />
Io-Interactive is the creative force behind some of the most talked-about PC and multiplatform videogames to emerge in the last decade. Starting with the praised and ground-breaking Hitman series, Io-Interactive has since developed the cult classic Freedom Fighters, the innovative brand Mini Ninjas and the controversial Kane &amp; Lynch series.</em></p>
<p><em>Io-Interactive has now announced Hitman: Absolution which has been built from the ground up, incorporating its all-new proprietary Glacier 2 engine. The Glacier 2 technology will set a new benchmark for realizing creative vision and delivering world-class entertainment.</em></p>
<p><em>Io-Interactive has always proven that dedication to original IP and unique brands are the hallmarks of the company, and breaking new ground is critical to sustain the originality within our diverse team members.<br />
</em><em><br />
<em>Io-Interactive </em>is a part of Eidos Interactive. Eidos is a wholly owned subsidiary of Square Enix Holdings Co., Ltd. </em><br />
 </p>
]]></content:encoded>
			<wfw:commentRss>http://www.ioi.dk/?feed=rss2&#038;p=1047</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Merry Christmas from IO Interactive!</title>
		<link>http://www.ioi.dk/?p=997</link>
		<comments>http://www.ioi.dk/?p=997#comments</comments>
		<pubDate>Thu, 15 Dec 2011 11:44:04 +0000</pubDate>
		<dc:creator>nickp</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.ioi.dk/?p=997</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-1021" href="http://www.ioi.dk/?attachment_id=1021"><img class="alignright size-large wp-image-1021" title="Christmas Card 2011" src="http://www.ioi.dk/wp-content/uploads/2011/12/christmasCard2011_Big-1024x772.jpg" alt="" width="524" height="395" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>A Personal Contract</title>
		<link>http://www.ioi.dk/?p=1004</link>
		<comments>http://www.ioi.dk/?p=1004#comments</comments>
		<pubDate>Mon, 12 Dec 2011 13:24:35 +0000</pubDate>
		<dc:creator>nickp</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.ioi.dk/?p=1004</guid>
		<description><![CDATA[Agent 47 finds himself in the Rosewood Orphanage in Chicago in the midst of a brutal raid by a gang of vicious criminals.]]></description>
			<content:encoded><![CDATA[<p>A new HITMAN ABSOLUTION™ trailer created entirely with IO Interactive’s   new proprietary Glacier 2™ technology.</p>
<p>Having just killed his ICA   handler Diana Burnwood, the Original Assassin accepts her dying wish and   takes on a very personal contract. This leads Agent 47 to the Rosewood   Orphanage in Chicago, where he finds himself in the midst of a brutal   raid by a gang of vicious criminals all after the same person.</p>
<dl class="gallery-item">
			<dt class="gallery-icon youtube">
				<a href="http://www.youtube.com/watch?v=1ImijXOA1jE" title="*A PERSONAL CONTRACT*" rel="prettyPhoto">
					<img width="354" height="266" src="http://img.youtube.com/vi/1ImijXOA1jE/0.jpg" alt="*A PERSONAL CONTRACT*" />
				</a>
			</dt>
			<dd class="gallery-caption" style="opacity: 1; ">
				*A PERSONAL CONTRACT*
			</dd>
		</dl>
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		<item>
		<title>Square Enix Group leads console-Quality browser gaming with Google Chrome</title>
		<link>http://www.ioi.dk/?p=998</link>
		<comments>http://www.ioi.dk/?p=998#comments</comments>
		<pubDate>Fri, 09 Dec 2011 10:05:00 +0000</pubDate>
		<dc:creator>nickp</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.ioi.dk/?p=998</guid>
		<description><![CDATA[The Square Enix Group, an integrated entertainment group, today announced its first game title developed with Native Client, an open-source technology for running native compiled code in the browser.]]></description>
			<content:encoded><![CDATA[<p>TOKYO, JAPAN (December 8, 2011) – The Square Enix Group, an integrated entertainment group, today announced its first game title developed with Native Client, an open-source technology for running native compiled code in the browser. Launching with Native Client was made possible by the close work between the Square Enix Group and Google, who share a similar vision for bringing immersive applications to the web within the browser. Yoichi Wada, chief executive officer of Square Enix Holdings, presented the group's first title, Mini Ninjas®, at a Native Client event held at Google's headquarters in Mountain View, California to showcase the Square Enix Group's commitment to industry-leading innovation in the browser.</p>
<p>"Gaming in the browser greatly expands the video game market to new consumers, devices and platforms," commented Mr. Wada. "Native Client enables the same consumer experience in the browser as in a native application. With the power of this technology, Square Enix is pushing the boundaries of the browser gaming market to include high quality games in addition to our popular portfolio of casual games."</p>
<p>"We're excited to see developers such as Square Enix bring their rich, immersive content to the web with Native Client," said Ian Ellison-Taylor, Director of Web Platform at Google. "Online games are a great showcase for the power of the open-source Native Client technology as it enables demanding applications such as console-quality games to run seamlessly and securely inside the browser."</p>
<p>The first title to be launched, Mini Ninjas will be entering an open beta in December without download or installation of game software, bringing high definition, console-quality gaming to the Chrome Web Store.* Mini Ninjas charts the journey of Hiro, the world’s smallest hero on his biggest quest, as he embarks on an epic quest to restore harmony to a world on the brink of chaos. Guests invited to today's Google launch event are able to play a demo of Mini Ninjas for Chrome.   Additional titles from Square Enix's group-wide lineup are planned to be made available in the browser within the next year.   To learn more about Mini Ninjas for Chrome, please visit <a title="Mini Ninjas Website" href="http://www.minininjas.com" target="_blank">www.minininjas.com</a>.</p>
<p>&nbsp;</p>
<p><em>*In order to play the Mini Ninjas open beta, you will need an upcoming beta version of Chrome (Chrome 17), which will be available in the coming weeks.</em></p>
<p>&nbsp;</p>
<p>All the trademarks are the property of their respective owners.</p>
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		<title>SQUARE ENIX TO EXPAND FURTHER IN MONTRÉAL</title>
		<link>http://www.ioi.dk/?p=952</link>
		<comments>http://www.ioi.dk/?p=952#comments</comments>
		<pubDate>Mon, 21 Nov 2011 15:45:13 +0000</pubDate>
		<dc:creator>nickp</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.ioi.dk/?p=952</guid>
		<description><![CDATA[LEADING INTERACTIVE ENTERTAINMENT COMPANY CREATES 250 NEW JOBS THROUGH GROWTH AT EIDOS- MONTRÉAL STUDIO AND CREATION OF SECOND STUDIO SQUARE ENIX MONTRÉAL IN PROVINCE &#160; Montréal (21 November, 2011) – The Square Enix Group, an integrated entertainment group, has today announced plans for further expansion in Montréal with the growth of its Eidos-Montréal studio and the creation of a new second studio, Square Enix Montréal, to open in 2012. Eidos-Montréal,...]]></description>
			<content:encoded><![CDATA[<p><em>LEADING INTERACTIVE ENTERTAINMENT COMPANY CREATES 250 NEW JOBS THROUGH GROWTH AT <strong>EIDOS- MONTRÉAL</strong> STUDIO AND CREATION OF SECOND STUDIO <strong>SQUARE ENIX MONTRÉAL</strong> IN PROVINCE</em><em> </em></p>
<p>&nbsp;</p>
<p><strong>Montréal (21 November, 2011)</strong> – The Square Enix Group, an integrated entertainment group, has today announced plans for further expansion in Montréal with the growth of its Eidos-Montréal studio and the creation of a new second studio, Square Enix Montréal, to open in 2012.</p>
<p>Eidos-Montréal, a studio which was established in 2007, released its first game, <em>DEUS EX: HUMAN REVOLUTION™;</em> to critical acclaim (Metacritic score of 90% for PC and 89% for PlayStation 3 and Xbox 360 as of November 20, 2011) earlier this year. <em>DEUS EX: HUMAN REVOLUTION, </em>which has to date shipped over 2 million units worldwide, firmly cemented the studio’s credentials in global development and delivered on its promise to produce AAA games. Eidos-Montréal will now create an additional 100 new jobs, driving work on a third AAA project at the studio, alongside the <em>DEUS EX® </em>and <em>THIEF® </em>franchises. The studio will also expand its state-of-the-art facilities, including in-house audio recording and motion tracking studios and a mini-theatre.</p>
<p>Plans unveiled today also confirmed the creation of Square Enix Montréal, a new second studio for the Square Enix Group in Montréal, which will open in 2012 and create 150 jobs. Tasked with building AAA games for tomorrow's audiences, the studio will be led by Lee Singleton, currently general manager of Square Enix London Studios. Singleton brings over 20 years studio management as well as direct development experience to this role.</p>
<p>The first project at Square Enix Montréal will be to work on a new premium quality game in the award-winning <em>HITMAN®</em> franchise. This further investment will expand the vision for the <em>HITMAN</em> franchise and mean that two studios will now be working on future <em>HITMAN</em> games: IO Interactive, a Square Enix studio based in Copenhagen, creator of the <em>HITMAN</em> franchise is currently developing <em>HITMAN ABSOLUTION™</em> and now Square Enix Montréal also.</p>
<p>"Montréal is a vibrant centre of game creators with industry-leading talent, and one of the most important bases of our global network of game development within the Square Enix Group," said Yoichi Wada, president and chief executive officer, SQUARE ENIX HOLDINGS CO., LTD.</p>
<p>“We believe in creating studios where passion for our games and gaming runs throughout and Eidos-Montréal is testament to this vision. The start up of a second studio brings a huge advantage to our business; we will nurture two separate studios with their own strengths, culture and appeal,” said Phil Rogers, president and chief executive officer of Square Enix Europe. “All of this has been made possible by our fantastic partners in Invest Quebec and Montréal International and we look forward to continuing our excellent working relationship with them.”</p>
<p>Montréal International, whose mission includes attracting foreign investment to the Greater Montréal region, assisted the company at every key project step. “We will continue to support the development of both Square Enix studios and contribute to their success and growth in Greater Montréal, particularly by helping them recruit the talent they need,” noted President and CEO of Montréal International, Jacques St-Laurent.</p>
<p>“In just four years Eidos-Montréal has achieved great success in delivering a top-selling and highly acclaimed first game, a feat only few other development studios share,” said Stephane D’Astous, general manager, Eidos-Montreal. “We look to continue this high level of quality with future studio titles by providing our employees with a dynamic working environment, compelling projects and cutting edge resources and facilities, with the support of strong governmental partners.”</p>
<p>“I’ve worked in games all of my life, it’s what I know and what I love and to be able to bring that passion and experience to Square Enix Montréal is very exciting,” added Lee Singleton, general manager of Square Enix Montréal. “I want to create a studio that attracts passionate people, encourages innovation and gets the best out of the studio talent by empowering teams to make a difference.”</p>
<p>To check out the latest studio news and to see and apply for open positions, please visit: <a href="http://www.eidosmontreal.com/">www.eidosmontreal.com</a> and <a href="http://www.square-enix-montreal.com/">www.square-enix-montreal.com</a> respectively.</p>
<p>&nbsp;</p>
<p><strong><em><span style="text-decoration: underline;"> </span></em></strong></p>
<p><span style="text-decoration: underline;">About <strong>Square Enix </strong></span><strong><span style="text-decoration: underline;">Group</span></strong><strong> </strong></p>
<p>The Square Enix Group leads a diverse range of content and service businesses as an integrated entertainment group. The Group develops, publishes, distributes and licenses entertainment content around the world under its internationally renowned brands including SQUARE ENIX®, EIDOS ® and TAITO® and operates a global network of leading development studios located in North America, Europe and Japan. The Group also boasts a valuable portfolio of intellectual property including: FINAL FANTASY®, which has sold over 100 million units worldwide; DRAGON QUEST®, which has sold over 58 million units worldwide; TOMB RAIDER®, which has sold over 35 million units worldwide; and the legendary SPACE INVADERS®.</p>
<p>More information on the Square Enix Group can be found at <a href="http://www.square-enix.com/eng/">http://www.square-enix.com/eng/</a></p>
<p>&nbsp;</p>
<p>About <strong>Eidos-Montréal</strong></p>
<p>Founded in 2007, Eidos-Montréal is a leading video game development studio in Montreal. Embracing the philosophy to always pursue excellence in the development of games and create immersive, captivating experiences for players, Eidos-Montréal made its mark on the video game world with the release of its first video game, Deus Ex: Human Revolution. Eidos-Montréal is part of Square Enix Europe.</p>
<p>&nbsp;</p>
<p>About <strong>Square Enix Montréal </strong><strong> </strong></p>
<p>SQUARE ENIX MONTRÉAL is an exciting new studio opening in 2012 that will be led by Lee Singleton, who has over 20 years of ‘hands-on’ development experience. For the past 3 years, Singleton has been leading Square Enix London Studios, a UK-based team which focuses on shaping and bringing to market great games from some of the world’s most talented independent development teams. Recent games include Just Cause 2 with Avalanche Studios and Batman: Arkham Asylum with Rocksteady Studios.</p>
<p>&nbsp;</p>
<p>HITMAN, DRAGON QUEST, EIDOS, FINAL FANTASY, SPACE INVADERS, SQUARE ENIX, the SQUARE ENIX logo, TAITO and TOMB RAIDER are registered trademarks or trademarks of the Square Enix Group. All other trademarks are the property of their respective owners.</p>
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		<title>Global Brand Manager</title>
		<link>http://www.ioi.dk/?p=939</link>
		<comments>http://www.ioi.dk/?p=939#comments</comments>
		<pubDate>Mon, 14 Nov 2011 10:04:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Jobs]]></category>
		<category><![CDATA[Job]]></category>

		<guid isPermaLink="false">http://www.ioi.dk/?p=939</guid>
		<description><![CDATA[The role requires a special talented someone able to bring international marketing experience to work within our in-house Brand team whilst liaising outwardly with our external publishing teams. ]]></description>
			<content:encoded><![CDATA[<p>At Io we’re currently looking for a Global Brand Manager. The role requires a special talented someone able to bring international marketing experience to work within our in-house Brand team whilst liaising outwardly with our external publishing teams. The role will require someone to develop product marketing and communication strategies, promotional ideas as well as interfacing with the development team to ensure code and assets support each other.</p>
<h4>Basic Roles and Responsibilities</h4>
<ul>
<li>Research and develop a product Brand plan.</li>
<li>Lead marketing ideas within the group, studio and out to the Square Enix publishing teams</li>
<li>Establish ground-breaking promotional ideas.</li>
<li>Have a good knowledge of the games industry, what’s worked and what’s failed and why</li>
<li>Develop ideas and creative alongside territory needs requirements and feedback.</li>
<li>Develop marketing pillars positioning and target audience.</li>
</ul>
<h4>Required Skills</h4>
<ul>
<li>Strong communication skills and very approachable character</li>
<li>Excellent written and oral communications skills in English</li>
<li>Attention to detail.</li>
<li>Understanding of global advertising and age rating standards/requirements</li>
<li>A passion for video games is mandatory</li>
<li>Great presentation skills</li>
</ul>
<h4>Of advantage</h4>
<ul>
<li>Experience at a major AAA game development studio or a global publisher working within the brand or marketing department</li>
<li>Understanding of game development process</li>
</ul>
<p>If the above description fits your profile, please submit your application in English including portfolio using our <a href="http://www.ioi.dk/?page_id=754">online form</a></p>
<p><em>About Io-Interactive<br />
Io-Interactive is the creative force behind some of the most talked-about PC and multiplatform videogames to emerge in the last decade. Starting with the praised and ground-breaking Hitman series, Io-Interactive has since developed the cult classic Freedom Fighters, the innovative brand Mini Ninjas and the controversial Kane &amp; Lynch series.</em></p>
<p><em>Io-Interactive has now announced Hitman: Absolution which has been built from the ground up, incorporating its all-new proprietary Glacier 2 engine. The Glacier 2 technology will set a new benchmark for realizing creative vision and delivering world-class entertainment.</em></p>
<p><em>Io-Interactive has always proven that dedication to original IP and unique brands are the hallmarks of the company, and breaking new ground is critical to sustain the originality within our diverse team members.<br />
</em><em><br />
<em>Io-Interactive </em>is a part of Eidos Interactive. Eidos is a wholly owned subsidiary of Square Enix Holdings Co., Ltd. </em></p>
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