Who are we?
It’s pretty simple, really. Io-Interactive is here to deliver exciting best-in-class gaming experiences. We want our games to play and feel like the people who created them – unique and creative. It is our way of making sure that we will always deliver something interesting.
So we do a lot to foster a culture of brother- and sisterhood and we strive to be a collective of creative, productive people rather than a factory. You come to work at Io-Interactive because you want to create top-of-the-line games and because you want to be part of a company that isn’t afraid of doing things differently.
Because you will be spending a substantial amount of your day here, we do as much as we can to make IOI feel like a second home. We meet for optional breakfast every morning, have communal lunches and even dinner on those occasionally long days where we need to meet an important deadline.
On Fridays we sometimes have our Friday bar – either planned as a big thing where we run around in the building with laser guns or other fun like that – or just spontaneously started somewhere in the building. Every now and then we have IOI days where we can dig into our pet projects or attend presentations from colleagues or external experts on everything game related. It’s all about getting creative, influenced and inspired.
What is the job?
Io-Interactive is currently looking for a programmer to join our Tools and Engine team in Copenhagen to help us create premium games in the Hitman franchise based on our in-house developed state-of-the-art Glacier 2 technology.
Being on a game team you will develop and customize top of the line game technology and game features, delivered on-time and in superior quality.
What are the responsibilities?
As a member of the Tools and Engine team you get part of the responsibility for the core engine systems such as the entity system, the resource system and the engine infrastructure.
You will engineer the core parts of the engine for use in current and future games. Focus will be on writing maintainable and robust code that be used for many years to come.
What is required?
- Bachelor in Computer Science or equivalent. A Master degree will be an advantage
- Strong knowledge of C++ and object oriented design
- Strong knowledge in algorithms and data structures
- Excellent written and verbal communications skills in English
- Excited to work with complex challenges
- Proficient in debugging
- A collaborative attitude
- A passion for video games is mandatory
It will be an advantage if you have:
- Some experiences with C#/.NET
- Professional engine programming experience on an AAA title.
- A flair for performance and memory optimization.
- Some cross-site working experience
- Console experience (Xbox One and PS4)
You made it this far. Clearly you’re ready to know even more. So get in touch now. We need you!