Who are we?
It’s pretty simple, really. Io-Interactive is here to deliver exciting best-in-class gaming experiences. We want our games to play and feel like the people who created them – unique and creative. It is our way of making sure that we will always deliver something interesting.
So we do a lot to foster a culture of brother- and sisterhood and we strive to be a collective of creative, productive people rather than a factory. You come to work at Io-Interactive because you want to create top-of-the-line games and because you want to be part of a company that isn’t afraid of doing things differently.
Because you will be spending a substantial amount of your day here, we do as much as we can to make IOI feel like a second home. We meet for optional breakfast every morning, have communal lunches and even dinner on those occasionally long days where we need to meet an important deadline.
On Fridays we sometimes have our Friday bar – either planned as a big thing where we run around in the building with laser guns or other fun like that – or just spontaneously started somewhere in the building or on our roof top terrace. Every now and then we have IOI days where we can dig into our pet projects or attend presentations from colleagues or external experts on everything game related. It’s all about getting creative, influenced and inspired.
What is the job?
Io-Interactive is currently looking for a full-time environment artist to join our next Hitman project. We are prepared to accept applications from the very best talent from around the world and offer relocation packages in order to secure the right candidate for this role.
As an integral part of the team, you will collaborate with directors, leads and other team members to achieve the creative vision of the project. Ongoing responsibilities include: producing in-game environments, creating specifications requirement handouts and managing deliverables and quality-control for outsourced game assets.
You will be involved in the initial design of graphics and technical considerations of implementation. Your goal is to set new standards for graphics in games. You will collaborate with key team members in the creation of in-game environments. This means you get to block out gray box levels meeting level design requirements while also creating conceptually interesting spaces.
You will also spend your time translating concepts into producible game assets by creating modular and reusable game assets.
You get to be responsible for the final art asset production for certain parts of the game and you will deliver content on schedule and within technical limitations. This also includes preparing for and creating outsourcing handouts and giving feedback on deliveries from our outsourcing partners.
When required, you will assist lighting artists and effects artist in their work for game environments. And you will work closely with technical artists using a mix of third party and proprietary tools setting up art for optimal execution and displaying in our game engine. You will add final polish to already existing graphics and fix bugs and optimize game assets for required performance and to comply with specifications on various platforms.
What is required?
We expect you’re an accomplished game artist with experience of working on at least one AAA title. You have a solid understanding of the technical limitations and requirements for in-game art making and you possess the ability to create great looking game art.
You’re experienced in one or more 3D applications (3ds Max, Maya, etc.) and you have the ability to respond elegantly to difficult creative changes, often late in the process.
You’re self-motivated towards solving creative problems and you possess excellent written and oral communications skills in English. A passion for video games is mandatory.
If you’ve got a fine art background and experience in one or more 3D sculpting applications (Zbrush, Mudbox, 3DCoat, Sculptris or similar), then we’ll be very happy. Excellent graphic skills and significant knowledge of art fundamentals including framing, lighting, etc, will also be of an advantage.
You made it this far. Clearly you’re ready to know even more. So get in touch now. We need you!