Who are we?

It’s pretty simple, really. Io-Interactive is here to deliver exciting best-in-class gaming experiences. We want our games to play and feel like the people who created them – unique and creative. It is our way of making sure that we will always deliver something interesting.

So we do a lot to foster a culture of brother- and sisterhood and we strive to be a collective of creative, productive people rather than a factory. You come to work at Io-Interactive because you want to create top-of-the-line games and because you want to be part of a company that isn’t afraid of doing things differently.

Because you will be spending a substantial amount of your day here, we do as much as we can to make IOI feel like a second home. We meet for optional breakfast every morning, have communal lunches and even dinner on those occasionally long days where we need to meet an important deadline.

On Fridays we sometimes have our Friday bar – either planned as a big thing where we run around in the building with laser guns or other fun like that – or just spontaneously started somewhere in the building or on our roof top terrace. Every now and then we have IOI days where we can dig into our pet projects or attend presentations from colleagues or external experts on everything game related. It’s all about getting creative, influenced and inspired.



What is the job?

Are you ready to take the chance of joining a team of very experienced gameplay programmers and content providers shaping a great new game concept?

As a gameplay programmer you are responsible for implementing the gameplay features of our Hitman game. You will join the core gameplay team and work closely together with game designers, level designers, animators and tech programmers not just to make the game come alive on the screens but to make it an awesome and fun experience.

In Io-Interactive you will get the opportunity to work with cutting edge technology together with skilled and dedicated colleagues in a great working environment.

It will be your responsibility to program features in areas such as game mechanics, animations, AI, hero and NPCs. Your work is cross-disciplinary, involving collaboration with content providers, tech programmers and testers to obtain the right solution in a satisfactory quality

In particular, you will work with main-character features such as controls and character physics, camera, IK and other animation features, facial animation and other characterization features as well as weapons and close combat gameplay.

What is required?

We expect you to have a strong passion for computer games, a Bachelor’s degree in Computer Science, Software Engineering or equivalent and at least 3 years of professional gameplay programming experience.

You possess profound skills in C++ and some knowledge in C#/.NET, you’re well-founded in mathematics and hold considerable expertise within object oriented analysis and design. In addition, you possess experience in control schemes, in-game UI, animations, or AI systems and have a good understanding of programming best-practices.

You’re most definitely a team worker who actively seeks collaboration to find the optimal solution, you have excellent written and verbal communications skills in English and a service minded attitude and a cooperative mindset.

If you have 6+ years of experience and specialist in main-character, we’d be extremely happy. Console programming experience is preferred as is experience from a full AAA game productions cycle preferred. We also prefer if you to have some experience with agile methodologies.

Apply now!

You made it this far. Clearly you’re ready to know even more. So get in touch now. We need you!

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