Who are we?

It’s pretty simple, really. Io-Interactive is here to deliver exciting best-in-class gaming experiences. We want our games to play and feel like the people who created them – unique and creative. It is our way of making sure that we will always deliver something interesting.

So we do a lot to foster a culture of brother- and sisterhood and we strive to be a collective of creative, productive people rather than a factory. You come to work at Io-Interactive because you want to create top-of-the-line games and because you want to be part of a company that isn’t afraid of doing things differently.

Because you will be spending a substantial amount of your day here, we do as much as we can to make IOI feel like a second home. We meet for optional breakfast every morning, have communal lunches and even dinner on those occasionally long days where we need to meet an important deadline.

On Fridays we sometimes have our Friday bar – either planned as a big thing where we run around in the building with laser guns or other fun like that – or just spontaneously started somewhere in the building. Every now and then we have IOI days where we can dig into our pet projects or attend presentations from colleagues or external experts on everything game related. It’s all about getting creative, influenced and inspired.

work

standup

 

What is the job?

Io-Interactive is currently looking for a full-time lighting artist to join our next Hitman project.

We are prepared to accept applications from the very best talent from around the world and offer relocation packages in order to secure the right candidate for this role.

As an integral part of the team, you will collaborate with directors, leads and other team members to achieve the creative vision of the project.

 

Ongoing responsibilities include: lighting in-game environments and characters, tweaking post filters, shaders, materials, textures for the desired looks, optimizing the lighting for the best run-time performance etc.

Your goal is to set new standards for mood, looks and lighting in games.

What are the responsibilities?

  • Light in-game environments, characters, and cinematics using IO Interactive’s proprietary engine and tools
  • Make sure the lighting is coherent throughout the game experience and that it guides the player wherever needed
  • Work with art director and concept artists translating concepts and moods, realizing the intended lighting of environments and characters inside the real-time game engine
  • Add final lighting-related polish to already existing graphics (e.g. by tweaking shaders and textures)
  • Optimize lighting of game environments for required performance and to comply with specifications of various platforms
  • Create and maintain post process effects
  • Fix lighting related bugs
  • Work with programmers and technical artists in R&D developing new features and techniques to use in production

What is required?

  • Accomplished game lighter with experience of working in real-time game engines
  • Excellent understanding of lighting fundamentals
  • Understanding of the technical limitations and requirements for in-game art making
  • Full understanding of common game lighting and rendering techniques and methods (PBR)
  • Experienced in one or more 3D applications (3ds Max, Maya, …)
  • Experienced in one or more game engines
  • Expert in Photoshop
  • Ability to respond elegantly to difficult creative changes, often late in the process
  • Self-motivated towards solving creative problems
  • Excellent written and oral communications skills in English
  • A passion for video games is mandatory

It will be an advantage if you have/are:

  • Fine art and/or cinematography background
  • Experienced photographer and in making photo manipulation
  • Excellent graphic skills and significant knowledge of art fundamentals
  • 3d sculpting or modeling skills
  • Experience as a 3D environment artist

Apply now!

You made it this far. Clearly you’re ready to know even more. So get in touch now. We need you!

Apply Now