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Glacier Engine

The Background and Vision
The Glacier system has been under constant improvement since the first version was developed in 1994. The idea to create a new engine emerged from the experiences with creating games for various platforms. Each new game meant starting from scratch - setting up a new build and playing environment, creating new graphics and code, producing all the needed utilities - and learning the combined workflow. Close to nothing from the previous project could be reused. From this frustration came the idea to build a new more versatile and expandable system to avoid the above mentioned problems. The system should represent a complete workshop and include/enable:

Cross-platform compatibility - cutting development cost and time and allow console gamers, pc gamers etc. to challenge each other online.

Scalable workloads - limiting bottlenecks in the development phase, making very large projects viable and enable a comprehensible overview.

Very dynamic worlds - allowing an ability to manipulate everything in the world in real-time without any preprocessing, a feature that has very important benefits.