The Background and Vision
The Glacier system has been under constant improvement since the first
version was developed in 1994. The idea to create a new engine emerged
from the experiences with creating games for various platforms. Each
new game meant starting from scratch - setting up a new build and
playing environment, creating new graphics and code, producing all the
needed utilities - and learning the combined workflow. Close to nothing
from the previous project could be reused. From this frustration came
the idea to build a new more versatile and expandable system to avoid
the above mentioned problems. The system should represent a complete
workshop and include/enable:
Cross-platform compatibility -
cutting development cost and time and allow console gamers, pc gamers
etc. to challenge each other online.
Scalable workloads - limiting
bottlenecks in the development phase, making very large projects viable
and enable a comprehensible overview.
Very dynamic worlds - allowing
an ability to manipulate everything in the world in real-time without
any preprocessing, a feature that has very important benefits.