June is a very busy month for HITMAN and IOI. We Announced HITMAN 2, which is coming out this November. We had an action-packed E3, and much more. You can also take a look at the full monthly roadmap to get an overview of everything that’s happening.
Once again, we’ve enlisted a HITMAN player to be a Contract Curator. And this month, GuLe has stepped up to the plate to put forward his best selection of contracts for all players to enjoy.
GuLe is a long time HITMAN fan from Argentina who knows a thing or two about HITMAN, check out his YouTube channel for a ton of awesome HITMAN videos.
His chosen contracts will be available to play on 22nd June 2018 – so let’s hear more about them!
GuLe! Can you tell us a bit about who you are?
No, git rkt m8! jk, I’m GuLe and I do HITMAN videos and will do HITMAN 2 soon huehuehue.
Where can people find/watch/follow you online?
Mainly on my youtube channel, I have a twitch channel as well but I don’t stream very often, there’s also the Hitman forum and subreddit, you can always find me there, and I guess I’ll drop my twitter here huehuehue.
This year, IOI is celebrating 20 years of making games and we’d like to know about the first IOI game that you played. Can you tell us about that?
My first Hitmano game was the very first one, Codename 47, well actually it was Hitman 2: Silent Assassin, which I found on a cybercafé, but as soon as I tried it and realized it was the second game, I decided to get a totally legit copy of the first one so I could play every game in order, Absolution wasn’t out yet so I played up to Blood Money and fell in love with the series huehuehuehue.
So, HITMAN 2 has officially been announced, are you excited for November the 13th?
YE BOIIIIIIIIII, shoutout to the absolute legend Parsime who gifted me the Gold Edition <3
Here’s his youtube channel, great player.
In HITMAN 2, what are you looking forward to the most?
New locations! also, SA/SO/FO runs (Silent Assassin, Suit Only, Fish Only)
How would you sum up your Hitman playstyle? Are you all about speed, puzzle, roleplay, etc?
Roleplay obviously, I like to be immersed when I play. I actually invented a whole system that’s better than the Silent Assassin rating, which consists of immersion points, every time you do something immersive like not pressing the run button for 10 minutes you get points, but you lose points every time something that breaks the immersion happens. Like that time I killed The Chameleon with a flying hay bale and lost all of my immersion points.
Just kidding! I play with every single play style, but for my videos, I prefer to go for style points mainly, speed usually comes with it so you could say I only upload the speedruns huehuehuehue.
Alright, now let’s talk Contracts; There are thousands of out there, so how did you go about choosing the 10 Contracts for Featuring?
Oh boy, I never thought choosing contracts would be so hard! After playing the first fifty contracts I only liked about 3 of them, and one of those 3 didn’t even make it, I was very picky, but I wasn’t looking for anything specific (like one in each map, or a fiber wire/sniper/melee/poison/etc. contract), as long as the contract was good that’s all that matters. AND BOY, THEY WERE NOT GOOD HUEHUEHUEHUEHUE, a lot of people make the same mistakes when making a contract, which I think I can talk more about in the next question.
Luckily it turned out to be a great batch, and it has a lot of variety as well. We have puzzles, melee, shotgun, sniping, a lot of any/any and even a flying katana contract! it’s been a while since we had a flying weapon contract, people stopped doing them for some reason huehuehue.
So what do you think are the necessary requirements to make the “perfect” Contract?
A good contract needs to be enjoyable regarding your playstyle and have multiple solutions. There’s no such thing as a perfect contract, but there’s a lot of things you should try to avoid when making one, so here are my pro tips for making contracts:
Things to avoid:
- Single-target contracts, it’s almost guaranteed that it will become linear, which is all HITMAN isn’t about.
- Bonus maps, They’re usually pretty bad for contracts, due to the single starting location.
- It doesn’t have to be 5 targets every time, there’s nothing wrong with 5 targets but you should make sure each target adds something to the contract, if it’s good with 3 targets, it’s good with 3 targets,
- Picking main mission targets, we already have the main mission.
- Picking all the special NPCs (Helmut, Sheikh, Sato, Dexter, Pilot, etc.), it’s not only unoriginal but they’re usually bad targets when they’re all together in the same contract, I’ve seen so many like these that I think it’s worth mentioning.
- Bad restrictions, restrictions are better when they’re not restricting, but adding more possibilities. You might ask, how is that possible? well, a good example is one of the featured contracts from this batch, “Unbearable Noise”, 4 targets in Hokkaido with Suit/Shotgun restriction, that restriction made it so there’s a lot of ways to do this contract, if the same targets were Any/Any, it wouldn’t be nearly as interesting and everyone would probably do the same
- Note that you can break any of these rules and still make a good contract, The McVeigh Mishap is a great single-target contract, “How many takes does it take?” (from this batch) is a sick puzzle contract even though it’s set in The Icon, so don’t avoid at all costs, but consider them huehuehue.
Moving away from Contracts, can you remember the first time you failed an Elusive Target? What happened?
I’ll just let this video speak for its self:
I blame Travis.
Here’s our last question: Where would you most like to see 47 travel to in a future game?
Argentina! bring 47 to my house or RITO ୧༼ಠ益ಠ༽୨.
If there is anything else you want to say, now’s the time…
Mendie told me I should include all of these in my interview so this is perfect:
Uuuuuuuuuuuuuhhh, wallbang, CJ, top quality contract, grm8, PEW.
Thank you so much GuLe!
Thanks to Travis for letting me pick the contracts, and to IOI for making HITMAN!