Catch up with us at GDC EU!
Io-Interactive is attending this year’s GDC Europe with two sessions that give developers and interested parties insight into the creation of the newly announced HITMAN game.
The first talk is set for Monday the 3rd of August at 5 PM and is called Modular Sandbox Design: Tools and Workflows for Hitman. The talk is about the changes that we’ve made to our internal toolset to enable a modular structure that allows for the reuse of game components across missions. The talk is intended for developers in the crafts group of game design, level design and programming tools. Technical understanding would be a plus.
The second talk is on the Tuesday, August 4th, at 1.15 PM and is called Sound Propagation in Hitman. In the talk, we discuss the tools and workflows developed to create artifact-less sound in sound propagation. The session will be of great interest to sound designers with a technical knack as well as programmers of any specialization.
In other GDC related news, Hannes Seifert, Studio Head at Io-Interactive has done a small interview about GDC EU, which you can read here. Io-Interactive will also attend this year’s Gamescom where we will show off more from the new Hitman game.