Slowly moving from the desk to the couch…
L’Aventurier, from Indochine. Famous pop French songs, that doesn’t necessarily reflect my musical taste but that I love anyway.
Paris, because Paris!
Rice with melted cheese and ketchup, when I was sick as a kid. Who needs elaborated food anyway?
Empathy! I feel like I’m pretty good at listening to people and finding the right words at the right time. And since I’m really bad at hating or lying to people, it’s a much-appreciated ability that has helped me to survive so far!
My favorite being a PS4 Pro to test rapidly test stuff in other games, and my least favorite being old post-it’s waiting to be removed.
Maths. I lose so much time being bad at maths…
1. Passage from Jason Rohrer (singular gameplay reflecting on what’s happiness about)
2. Transistor from Supergiant Games (incredible vibe and accessible yet deep combat system)
3. Death Stranding (an UFO big budget game, with an interesting take on exploration)
I’m 3C Game Designer on Project 007, focusing on specific topics like the gameplay Camera, the Controls of the game and the Character (hence the “3-C’s”). My job is to make sure interacting with the game is a pleasant, intuitive and reactive. I’m also working with other game designers to define which features would make our game shine the most. In short, if playing my game feels good and if you don’t complain about the controls or the camera, then I did a good job!
I’m a 27 year old easy-going guy, brewed in the Southwest of France and now living in Copenhagen since a few months. I see myself as an active guy, always up to hang out and do stuff. People are very important to me so most of my activities are done with others, but I’m also looking for quieter moments to chill out and play games!
People’s stories and playing! Hearing about others’ experiences is super important and discussing around it to understand why / what they felt. And a bit related with this: testing games to see how they “click” as we say, what feels good and less good, and debating to understand why devs did one thing instead another… I make games for people, so it’s about understanding people 😊
I experienced incredible things by playing games since I was a kid and making a living of trying to have people reaching the same highs thanks to my work is amazing. Games are a powerful social and personal tool, yet nobody is forced to play them. It’s about making games worth having people putting their time and energy into.
I’m involved with volunteering activities related to my studies in game dev: making our alumni community live and am currently reviewing the game concepts of the current students from the school I went to, Rubika. The idea being to find the best gems that could make it as “real” games! Overall, I’ve always loved sharing the reliable knowledge I got to help others as much as I can.
I was having a pølse (typical Danish hotdog) in the cantina of the office during a party and started chatting with random people that I didn’t know at all since I joined not even a week ago. I don’t recall what we talked about exactly, but I clearly still remember how good this moment felt!
I don’t remember the exact sentence, but it is something like “After the rain comes the sun”. It’s about letting go and accepting that even if sometimes things are not so good, there will always be a moment when it gets to be better. That it’s ok to face obstacles or to feel like losing control, and it’s about acknowledging that to put things into perspective.