Senior Game Designer
For the last 10 years or so, mainly console, especially Nintendo Ones (Wii U, 3DS and Switch). I love their immediacy and their unique content. For the little time I have to play, I find them perfect.
I can’t remember the last time I went to a Karaoke, but any classic metal song would be my go-to for sure 🙂
Ok, there it goes my first controversial response. I have not played any Hitman game ^^!
Roasted Peppers. I couldn’t stand them when I was a kid, but now I love them.
I don’t think I have any relevant superpower, but over the years over the years I am developing nice Fantasy Figures (Warhammer-like) painting skills.
Most Favourite: My Shovel Knight Amiibo figures
Least Favourite: The 7 Dragon Balls. They were a present and didn’t know where to put them, so I brought them into the office 😀
Playing the guitar: I used to play it when I was younger
Solid State Physics: As a computer scientist, I feel this is one of the things I still miss to understand the whole picture 😀
1. The Price of Tomorrow – Jeff Booth
2. Digital Minimalism – Cal Newport
3. The Psychology of Money – Morgan Housel
I work at the tools team, creating tools to make game designers and artists life easier. More specifically, I am currently working on the interoperation between Houdini Fx and our Glacier 2 engine
I am a 37 years old Catalan, and I grew up in Barcelona. I am a huge FCB fan, which I am a member of since I was 3 months old (thanks to my grandfather). I have spent most of my professional life in the academia, where I wrote some scientific papers and got a Ph.d. At one point I realized I wanted to get back to the origins, or at least, the original motivation why I studied computer science, and decided to work on game technology. So I took a hiatus, spent some months on training and personal introspection, and jumped onto the IOI bandwagon!
All people that surrounds, from my family to friends to coworkers to profession colleagues. I am amazed with the things they do and remind me how little I know and how much there is learn.
Game engines are one of the most inspiring and challenging pieces of technology a computer science can work on. On the one hand, they are so technically complex, touching so many diverse and motivating topics (from rendering, to IA, to resource management, etc.). Also they have to do everything fast, in an efficient way squeezing the most out of every platform. On the other hand, the outcome (or at least what they are used for) is art, something very visual, that can be touched and felt. So for a technical yet creative person like me, they are perfect.
I use to spend my (little) free time on mostly two things: coding my own game engine, in C and Vulkan, and painting Warhammer figures. Overall, I like anything related to manual crafting, so other things like cooking or fixing broken stuff are usually what I spend my most of the time.
My first day at work and how excited I was, and specially the fact that I still feel the same every day since then.
What you have or wear will not bring you respect and admiration from others. Humility and generosity will.