Lead Gameplay Programmer
Under the Bridge by Red Hot Chili Peppers.
The hotel map (A House of Cards) in Blood Money. It was a long time ago, but if memory serves me correctly, there are some metal detectors right at the start. I played into that and only brought what I could get through those. That added restriction forced me to get a little more creative than usual.
Pan fried pork chops, potatoes, brown sauce, lingonberries, and pickles.
I can turn most conflicts into constructive discussions if I have a little time.
Most favorite is my NES Mini. Least favorite is an audio splitter.
Medicine and the human body.
Three great books that I think almost anyone can enjoy:
1.The Long Walk by Stephen King
2. I Am Legend by Richard Matheson
3. Roadside Picnic by the Strugatsky brothers
I am the Lead Gameplay Programmer on my project. I work a lot with designers and other programmers to build robust systems for all the different types of gameplay we want in the game.
I’ve worked on AAA games for around 15 years as a programmer, and it’s one of the best jobs I can imagine. When I’m not working, I’m at home with my kids and partner, taking care of our house or the garden. I’m a sucker for roleplaying and RPG progression systems in games, irrespective of platform. Pen and paper roleplaying, board games, video games. I would rank Planescape: Torment as the best game I have played.
The people around me that want to make great games as much as I do.
I am driven to construct things well. It comes out in my hobbies as well as my work. For example in book binding, which I used to do a lot, any mistake you make in the 10-30 hours you’ll be spending on a book, will be visible in the end result. I try to apply the same logic at work. Trying to find that sweet spot of simple but versatile software design, taking into account engine specific functionality and various limitations. Like with book binding, it never ends up exactly as you wanted, and you see some blemishes and problems when everything is done. Those are learning points for the next project.
At the moment I’m fiddling with some board game miniatures, going to assemble and paint some for Blackstone Fortress soon. I am also always working on my Diablo 2 Holy Grail, now in D2:Resurrected.
I haven’t been at IO Interactive for very long, but the winter party of 2021 was great, with good food and great company. I work in Malmö so I hadn’t met most of the people on my project in person until then, since they work in Copenhagen.
My parents always told me growing up that I should try to do well in school, so that I could get a job I really enjoy, no matter what that might be.