Last week IO Interactive went to Nordic Game. Nordic Game is a video game conference held annually in Malmö, Sweden. The conference hosts lectures from the computer gaming industry and serves as a company ‘’dating venue’’ where developers and marketers meet.
Our CEO Hakan Abrak was invited to join the opening keynote panel, and the day after gave a speech about our company’s independence, the story of IO Interactive and 20 years of making games. It all started with the journey from Codename 47 to HITMAN (2016), acknowledged as our best game in the series.
“In our 20 years, we have created 10 games, from Hitman to Mini Ninjas, Kane & Lynch and cult classic Freedom Fighters. We are known for making games that challenge conventions and push boundaries.”
One thing above all else drives IOI, and that’s the passion. The passion for making cutting-edge quality video games, and how we as a studio always want to create original and unique characters and universes.
Our technical powers enabled us to master ragdoll technology and to produce the big sandbox locations, we know today.
Independence was the cornerstone of the speech and the story of how being owned by a big worldwide organization to be independent, and how this opened a new chapter for IOI.
“HITMAN went from 2 million players to over 13 million in our first year of independence. That is amazing! And all this is due to hard work and new ideas, and this is only the beginning.
We owe it not only to our fans and community but also to ourselves, to keep growing and creating great content. And today, IO Interactive has never been stronger in our 20 years of existing”.
– Hakan Abrak CEO IO Interactive.