Who are we?
It’s pretty simple, really. IO Interactive is here to deliver exciting best-in-class gaming experiences. We want our games to play and feel like the people who created them – unique and creative. It is our way of making sure that we will always deliver something interesting.
So we do a lot to foster a culture of brother- and sisterhood and we strive to be a collective of creative, productive people rather than a factory. You come to work at IO Interactive because you want to create top-of-the-line games and because you want to be part of a company that isn’t afraid of doing things differently.
Because you will be spending a substantial amount of your day here, we do as much as we can to make IOI feel like a second home. We meet for optional breakfast every morning, have communal lunches and even dinner on those occasionally long days where we need to meet an important deadline.
On Fridays we sometimes have our Friday bar – either planned as a big thing where we run around in the building with laser guns or other fun like that – or just spontaneously started somewhere in the building. Every now and then we have IOI days where we can dig into our pet projects or attend presentations from colleagues or external experts on everything game related. It’s all about getting creative, influenced and inspired.
What is the job?
IO Interactive is currently looking for a full-time senior environment artist to join our current HITMAN project.
As an integral part of the team, you will collaborate with directors, leads and other team members to achieve the creative vision of the project. Ongoing responsibilities include: producing in-game environments, creating specifications requirement handouts and managing deliverables and quality-control for outsourced game assets.
You will be involved in the initial design of graphics and technical considerations of implementation. Your goal is to set new standards for graphics in games.
What are the responsibilities?
- Collaborate with key team members in the creation of in-game environments
- Block out gray box levels meeting level design requirements while also creating conceptually interesting spaces
- Translate concepts into producible game assets by creating modular and reusable game assets
- Be responsible for the final art asset production for certain parts of the game
- Deliver content on schedule and within technical limitations
- Prepare for and create outsourcing handouts and give feedback on deliveries from our outsourcing partners
- When required assist lighting artists and effects artist in their work for game environments
- Work closely with technical artists using a mix of third party and proprietary tools setting up art for optimal execution and displaying in our game engine
- Add final polish to already existing graphics
- Fix bugs and optimize game assets for required performance and to comply with specifications on various platforms
What is required?
- Accomplished game artist with experience of working on at least one AAA title
- Understanding of the technical limitations and requirements for in-game art making
- Ability to create great looking game art
- Experienced in one or more 3D applications (3ds Max, Maya, …)
- Ability to respond elegantly to difficult creative changes, often late in the process
- Self-motivated towards solving creative problems
- Excellent written and oral communications skills in English
- A passion for video games is mandatory
It will be an advantage if you have:
- Fine art background
- Experience in one or more 3D sculpting applications (Zbrush, Mudbox, 3DCoat, Sculptris …)
- Excellent graphic skills and significant knowledge of art fundamentals including framing, lighting, etc.
You made it this far. Clearly you’re ready to know even more. So get in touch now. We need you!